MISSION LAUNCH
INSTRUCTIONS
Commodore VIC ^0 computer games on cartridge
are just like real arcade games— not imitations
Judge the resolution, graphics sound effects and
play acton for you 1 self
To launcrt your fighter just follow the standard
countdown procedure
10 9 .8 7
b Power ON your television viewing screen
5 Turn OFF your VIC 70 (you will greatly increase
the "life" of your game cartridge if you lurn the
VIC OFF before inserting or changing car-
tridges!
4. insert cartridge
3. Power ON your VIC 20
2 Ad/ust your viewmq screen Dy typing the CRSR
key
I Launch your fighrrr gnO begin your mission Oy
pushing the fire button on your joystick
0. Ignition and lift-off proceed wirh normal flight
control
KNOW YOUR
TRY THESE OTHER GREAT VIC-20
SPACE-ACTION GAMES:
• VIC AVENGER
• JUPITER LANDER
• SUPER ALIEN
• OMEGA RACE
• PINBALL SPECTACULAR
OTHER GAMES INCLUDE:
• SARGON II CHESS
RADAR RATRACE
• RAID ON FORT KNOX
• MOLE ATTACK
• THE SKY fS FALLING
• SUPER SLOT
• DRAW POKFR
• ROAD RACE
• ADVENTURE LAND ADVENTURE
• PRIVATE COVE ADVENTURE
• MISSION IMPOSSIBLE ADVENTURE
• THE COUNT ADVENTURE
• VOODOO CASTLE ADVENTURE
AND TO HELP VOU PROGRAM:
• SUPER EXPANDER CARTRIDGE
• PROGRAMMFR'S AID CARTRIDGE
• VCMON CARTRIDGE
• INTRODUCTION TO BASIC I |BOOK & TAPESI
SEE THEM ALL AT YOUR
COMMODORE DEALERI
fz. commodore
COMPUTER
PRINtED IN HONG KONG
TO: INTERSTELLAR
SPACE DEFENSE
FORCE
SPACE PILOTS
ONLY!
L \ TOOTI IH8MOM: The Gorflan Empire
\ \ o^ a ma)or threat to the Earthy your
I \ mission 18 u> wipe out the Qorfa Flagship
\ \ ne^f before they over power all the n«hu™
\ \ under your command The Qorf fleet is com-
\ 1 p\>eed of Drolls. Laser ships. Attac* . ships.
\J Space Warp Fighters. Flagships, and the
aSrfs themselves Each flagship sends 4
attack waves. Your mission la to engage m
Mmbat with the attackera and the Flagship
behind each force After eliminating each
HttdpTuM Qorflant will send an even more
poterful Flagship and attacK force against
you.
PROMOTIONS: You will be promoted based
upon how many attack forces ana flagships you
have prevented from reaching the Earth Promo-
tion m tank is as follows
SPACE CADET: 1-4 MISSIONS
SPACE CAPTAIN: S-8 MISSIONS
SPACE COLONEL: 9-12 MISSIONS
SPACE GENERAL. 13-16 MISSIONS
SPACE WARRIOR: I 7-20 MISSIONS
SPACE AVENGER: 21 + MISSIONS
CONTROLLING YOUR FIGHTER:
Use your joystick to pilot your ship Pusn it forward
to move toward the Gorfians. Pull bacit on the sua
to retreat Moving the control left and right helps
you evade the enemy from side to side. Press the
button to fire your quark missiles NOTE You can
fire several short range bursts, but long range mis-
siles will be eliminated by continuous fire
GORFIAN INVASION FORCES
WAVE 1: ASTRO BATTLES
The Gorfian attack begins with the deployment of
3 Meets of DroiCs. controlled by a Gorf and supplied
by large and small UFO's These forces form an at-
tack matrix We have found that it is best to start
battling these forces from the edges, working your
way toward the center As you move up in ranK
the Droids are deployed at lower altitudes If you
are skillful you can destroy the Gorf and some of
the Droids before the attack formation is complete,
and gam extra points You are assisted by a force
field which provides limited protection
WAVE 2: LASER ATTACK
In rhis situation you will be confronted by 2 groups
of forces consisting of a Gorf. 3 Attack ships, and a
Laser ship which spearheads each attack force
The Laser ships use an extremely effective, power
ray They should be removed first if possible. Then
go after the Attack ships and Gorfs at long range
WAVE 3: SPACE WARP
The Space Warp Fighters arc the most sophisticat-
ed of the Gorfs forces They are deployed in a
spiral formation, launching homing torpedoes
which zero m on your position Try to eliminate
each Fighter early, by moving close ro the Center
Launch Site, to minimize firing time As you move
up in rank the Fighters recognize this and double
their spiral and torp speeds.
WAVE *: FLAGSHIP
When you reach the Flagship you will have to ad-
just your offensive tactics Flagships are protected
by a force field which can only be removed through
rapid, repeat firings Once through trie field, a blast
that would normally remove an ordinary alien will
merely chip away at a Flagship. These chunks will
fry off the main vessel and can be as dangerous to
you as the fireballs being launched by the ship itself
The only way you can eliminate a Flagship and
complete your mission is to penetrate the ships hull
and expose the Flagship's power reactor, which
will then explode The ship has one vulnerable
spot on the underside of the hull, its REACTOR
VENT You can achieve success by removing as
much of the hull as possible, but more skillful pilots
can hit the reactor with one blast aimed directly into
to the vent
Upon completion o' these 4 missions you may re-
ceive a well deserved promotion and move on to
combat a more powerful Gortian force
ASTRO BATTLES
60 points
^=°) 80points
lOOpoints
, — ^-, 1 00 points
c^™s 200points
(olf 250pomts
LASER ATTACK
1 00 points
lOOpoints
L5=J 300pomts
SPACE WARP
faX lOOpoints
FLAG SHIP
<t ^"-^ft lOOpoints
d j^r' 200points
250pomts
■ Hlt 50 points
" Ex P' ode 1050 points